If we look for unit 104, the basic Monastery, we see it has annex unit 1510, “Monastery annex 0”. In this case, we use the Monastery and not the Town Center mainly because the Town Center is full of annex units already. The special unit that only dies when Atheism is researched is easy to do once we know our way around annex units from when we saw how to create extra villagers. For comparison, a Sige Onager has 1.5 blast width. If we look at the Huns version, we find a unit with -21 hit points (we need this number to compensate Bloodlines), that does damage to classes -1 (non-existent) and 1000 damage to class 49, with a blast width of 400. If we look at unit 706 for any civilization except for the Huns, we encounter the Flaming Camel. Huns have access to the Fast Demolition Ship so our only option is the Flaming Camel. In order to implement Atheism, we need to modify one of those, at least for Huns. Those units are, specifically, the three Demolition Ships, the Petard and the Saboteur, which in Wololo Kingdoms DE is modified to be the Flaming Camel. By explosive unit I mean a unit that, upon death, triggers an explosion. The first one we encounter is that the number of “explosive units” is limited. When those units die, they trigger a technollogy that modifies the relic gold generation. When a Hun player researches Atheism, it triggers an explosion that only affects those invisible units, killing them. Every player has an invisible unit inmune to all attacks except for one. Also, the explosion does not affect allied units. The fact that only affects units and not buildings is handled with armor classes. When this unit is created, it dies instantly, triggering an explosion that covers the whole map and strong enough to kill every unit. The panic button actually creates a demolition ship with -1 hit points, with a super high damage and blast radius. The interesting thing is its implementation. This mod adds a free technollogy that kills every enemy unit and damages castles. The idea came to me after seing a pretty unknown mod: Panic mod. In order to affect enemies, we need another way of interacting with them. The problem is that none of the available effects in Wololo Kingdoms DE are able to affect enemy players, only the player that research techs and in some cases their allies. The new implementation of atheism, where enemy relics produce less gold, is very tricky to implement.
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